Posts

Substance Designer Tutorial

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Learning how to add nodes to change a material. Using different nodes to make a brick texture.  Using normal maps to add details. Adding mortar. Creating the color for the bricks.

Unwrapping Battle Ax

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Progress unwrapping, cutting seams, and making a UV layout. Showing the seams Final model with checkered material added

Getting Started With UVs In Maya

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Learning to work with planar mapping. Working with cylindrical mapping. Working with automatic UVs and manipulating them. Using multiple different types of projections on one object. I learned how to transfer one UV set to another model. I learned the importance of  separating UV shells into different layouts for higher rez.

Unwrapping UVs: Lego Man

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1: Lego Man Separated into skin, pants, and shirt. Fist attempt at head UV. Straightened edges to make UVs more uniform.