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Showing posts from January, 2019

Getting Started With UVs In Maya

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Learning to work with planar mapping. Working with cylindrical mapping. Working with automatic UVs and manipulating them. Using multiple different types of projections on one object. I learned how to transfer one UV set to another model. I learned the importance of  separating UV shells into different layouts for higher rez.

Unwrapping UVs: Lego Man

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1: Lego Man Separated into skin, pants, and shirt. Fist attempt at head UV. Straightened edges to make UVs more uniform.